Where d'you get those peepersDawkins, Richard, Where d'you get those peepers?., Vol. 8, New Statesman & Society, 06-16-1995, pp 29. Creationist claims that organs like eyes are too
complex to have evolved naturally are way wide of the
mark, says Richard Dawkins.
In fact, eyes have evolved many times, often in little
more than a blink of geological history Creationism has enduring appeal, and the reason is not
far to seek. It is not, at least for most of the people I
encounter, because of a commitment to the literal truth
of Genesis or some other tribal origin story. Rather, it
is that people discover for themselves the beauty and
complexity of the living world and conclude that it
"obviously" must have been designed. Those
creationists who recognise that Darwinian evolution
provides at least some sort of alternative to their
scriptural theory often resort to a slightly more
sophisticated objection. They deny the possibility of
evolutionary intermediates. "X must have been
designed by a Creator," people say, "because
half an X would not work at all. All the parts of X must
have been put together simultaneously; they could not
have evolved gradually." Thus the creationist's favourite question "What
is the use of half an eye?" Actually, this is a
lightweight question, a doddle to answer. Half an eye is
just 1 per cent better than 49 per cent of an eye, which
is already better than 48 per cent, and the difference is
significant. A more ponderous show of weight seems to lie
behind the inevitable supplementary: "Speaking as a
physicist, I cannot believe that there has been enough
time for an organ as complicated as the eye to have
evolved from nothing. Do you really think there has been
enough time?" Both questions stem from the Argument
from Personal Incredulity. Audiences nevertheless
appreciate an answer, and I have usually fallen back on
the sheer magnitude of geological time. It now appears that the shattering enormity of
geological time is a steam hammer to crack a peanut. A
recent study by a pair of Swedish scientists, Dan Nilson
and Susanne Pelger, suggests that a ludicrously small
fraction of that time would have been plenty. When one
says "the" eye, by the way, one implicitly
means the vertebrate eye, but serviceable image-forming
eyes have evolved between 40 and 60 times, independently
from scratch, in many different invertebrate groups.
Among these 40-plus independent evolutions, at least nine
distinct design principles have been discovered,
including pinhole eyes, two kinds of camera-lens eyes,
curved-reflector ("satellite dish") eyes, and
several kinds of compound eyes. Nilsson and Pelger have
concentrated on camera eyes with lenses, such as are well
developed in vertebrates and octopuses. How do you set about estimating the time required for
a given amount of evolutionary change? We have to find a
unit to measure the size of each evolutionary step, and
it is sensible to express it as a percentage change in
what is already there. Nilsson and Pelger used the number
of successive changes of x per cent as their unit for
measuring changes of anatomical quantities. Their task was to set up computer models of evolving
eyes to answer two questions. The first was: is there a
smooth gradient of change, from flat skin to full camera
eye, such that every intermediate is an improvement?
(Unlike human designers, natural selection can't go
downhill not even if there is a tempting higher hill on
the other side of the valley.) Second, how long would the
necessary quantity of evolutionary change take? In their computer models, Nilsson and Pelger made no
attempt to simulate the internal workings of cells. They
started their story after the invention of a single
light-sensitive cell--it does no harm to call it a
photocell. It would be nice, in the future, to do another
computer model, this time at the level of the inside of
the cell. to show how the first living photocell came
into being by step-by-step modification of an earlier,
more general-purpose cell. But you have to start
somewhere, and Nilsson and Pelger started after the
invention of the photocell. They worked at the level of tissues: the level of
stuff made of cells rather than the level of individual
cells. Skin is a tissue, so is the lining of the
intestine, so is muscle and liver. Tissues can change in
various ways under the influence of random mutation.
Sheets of tissue can become larger or smaller in area.
They can become thicker or thinner. In the special case
of transparent tissues like lens tissue, they can change
the refractive index (the light-bending power) of local
parts of the tissue. The beauty of simulating an eye, as distinct from,
say, the leg of a running cheetah, is that its efficiency
can be easily mea-optics. The eye is represented as a
two-dimensional cross-section, and the computer can
easily calculate its visual acuity, or spatial
resolution, as a single real number. It would be much
harder to come up with an equivalent numerical expression
for the efficacy of a cheetah's leg or backbone. Nilsson
and Pelger began with a flat retina atop a flat pigment
layer and surmounted by a flat, protective transparent
layer. The transparent layer was allowed to undergo
localised random mutations of its refractive index. They
then let the model deform itself at random, constrained
only by the requirement that any change must be small and
must be an improvement on what went before. The results were swift and decisive. A trajectory of
steadily mounting acuity led unhesitatingly from the flat
beginning through a shallow indentation to a steadily
deepening cup, as the shape of the model eye deformed
itself on the computer screen. The transparent layer
thickened to fill the cup and smoothly bulged its outer
surface in a curve. And then, almost like a conjuring
trick, a portion of this transparent filling condensed
into a local, spherical subregion of higher refractive
index. Not uniformly higher, but a gradient of refractive
index such that the spherical region functioned as an
excellent graded- index lens. Graded-index lenses are unfamiliar to human
lens-makers, but they are common in living eyes. Humans
make lenses by grinding glass to a particular shape. We
make a compound lens. like the expensive violet- tinted
lenses of modern cameras. by mounting several lenses
together, but each one of those individual lenses is made
of uniform glass through its whole thickness. A
graded-index lens, by contrast, has a continuously
varying refractive index with in its own substance.
Typically, it has a high refractive index near the centre
of the lens. Fish eyes have graded-index lenses. Now it
has long been known that, for a graded-index lens, the
most aberration-free results are obtained when you
achieve a particular theoretical optimum value for the
ratio between the focal length of the lens and the
radius. This ratio is called Mattiessen's ratio. Nilsson
and Pelger's computer model homed in unerringly on
Mattiessen's ratio. And so to the question of how long all this
evolutionary change might have taken. In order to answer
this, Nilsson and Pelger had to make some assumptions
about genetics in natural populations. They needed to
feed their model plausible values of quantities such as
"heritability" . Heritability is a measure of
how far variation is governed by heredity. The favoured
way of measuring it is to see how much monozygotic (that
is, "identical") twins resemble each other
compared with ordinary twins. One study found the
heritability of leg length in male humans to be 77 per
cent. A heritability of too per cent would mean that you
could measure one identical twin's leg to obtain perfect
knowledge of the other twin's leg length, even if the
twins were reared apart. A heritability of 0 per cent
would mean that the legs of monozygotic twins are no more
similar to each other than to the legs of random members
of a specified population in a given environment. Some
other heritabilities measured for humans are 95 per cent
for head breadth, 85 per cent for sitting height. 80
percent for arm length and 79 per cent for stature. Heritabilities are frequently more than 50 percent,
and Nilsson and Pelger therefore felt safe in plugging a
heritability of 50 per cent into their eye model. This
was a conservative, or "pessimistic",
assumption. Compared with a more realistic assumption of,
say, 70 per cent, a pessimistic assumption tends to
increase their final estimate of the time taken for the
eye to evolve. They wanted to err on the side of
overestimation because we are intuitively skeptical of
short estimates of the time taken to evolve something as
complicated as an eye. For the same reason, they chose pessimistic values for
the coefficient of variation (that is, for how much
variation there typically is in the population) and the
intensity of selection (the amount of survival advantage
improved eyesight confers). They even went so far as to
assume that any new generation differed in only one part
of the eye at a time: simultaneous changes in different
parts of the eye, which would have greatly speeded up
evolution, were outlawed. But even with these
conservative assumptions, the time taken to evolve a fish
eye from fiat skin was minuscule: fewer than 400,000
generations. For the kinds of small animals we are
talking about, we can assume one generation per year, so
it seems that it would take less than half a million
years to evolve a good camera eye. In the light of Nilsson and Pelger's results, it is no
wonder "the" eye has evolved at least 40 times
independently around the animal kingdom. There has been
enough time for it to evolve from scratch 1,500 times in
succession within any one lineage. Assuming typical
generation lengths for small animals, the time needed for
the evolution of the eye, far from stretching credulity
with its vastness, turns out to be too short for
geologists to measure! It is a geological blink. ~~~~~~~~ By Richard Dawkins Richard Dawkins'
latest book, on which this is based, is "River Out
of Eden ", published by Weidenfeld & Nicolson,
price John Catalano < > |